Talking a bit about the visual part, Bastion does not have fancy graphics but it’s a work of art. The game environment is completely hand-drawn and has a rich and diverse color palette. Although 2D, the wide field of view of the isometric camera gives a feeling of depth and immersion. Colors are also well used to represent changes in history, adverse situations or areas of danger.ĭuring the history several places are visited and each one of them has its own visual personality, with different graphic elements and a theme always well defined and explored. These details are also seen on the backgrounds, whose design accompanies the identity of each site that it is responsible for filling. Since the commands are simple and the number of different enemies to deal with is not so great, combat, though dynamic, can begin to become repetitive in the course of the game, and in some cases even easy. While this sounds bad, the game offers 2 cool ways to deal with it: The first is the Proving Grounds and the second is a temple, where the player can choose to increase the difficulty of the enemies in exchange for bigger rewards. These two elements together help to compensate for the replay of the combat by adding new levels of difficulty and allowing the player to experiment with new combinations of weapons and punches. There are also some special stages called Proving Grounds where you can test your abilities with each weapon challenging to get new materials and special skills. All these elements together make you feel encouraged to test the various options of the game and this ends up changing the gameplay of the battles. This is undoubtedly a good point since with the passage of time the fights can begin to get a little too repetitive. In addition to weapons and various abilities, the player has a shield that can be used to defend or reflect attacks. Also has the ability to dodge by doing a somersault, very useful for situations with multiple enemies. In addition to life, combat has 2 additional features that are limited and therefore must be well managed which are Health Tonics, which recapture part of the character’s life points, and the Black Tonics, which represent the number of skill loads that can be used. The battle in Bastion is simple but challenging. The player can choose 2 weapons from his arsenal and 1 special ability. There are more than 10 different weapons, including short range weapons, long range weapons, area damage and other variations that are used to deal with enemies, which have several mechanics added little by little during the game. At different times they also appear with variations of power and blows. In terms of gameplay, Bastion has some RPG elements. Among them, you can improve and modify your character in several ways. Best of all, these enhancements can be changed at any time. That way you can test all the weapons and their variations to see which style of combat you like best.Īs you advance in history by defeating enemies you gain experience points that increase your level. In missions are also fragments of the Ancient World and features that can be combined to enhance the various weapons available during the game. The story is full of sad and heavy moments, making the player go through losses and witness the destruction of a world, provoking a reflection on the importance of what remained after this event. Although deep and seemingly complex, the story is very well unrolled and presented to the player in the course of their adventure. There are many opportunities in which the game reveals the whole story about “Bastion” and the terrible “Calamity”. The game’s narration is dynamic so some player actions like the weapons it uses or the paths it chooses are narrated in real time. But if on one hand this story makes the world of Bastion more alive, on the other hand it makes the main character seem, in a certain way, distant.Īs you progress through the game, you will find some old objects that have been lost. They are known as “Mementos,” and can be taken to the Rucks and serve as clues about the characters’ past and the events that triggered the Calamity.
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